Rarity: Promo
Number: FAB268
Description: Aurora Specialization (You may only have this in your deck if your hero is Aurora.)
Whenever you Go again this turn, deal 1 arcane damage to any targe...
Rarity: Promo
Number: FAB268
Description: Aurora Specialization (You may only have this in your deck if your hero is Aurora.)
Whenever you Go again this turn, deal 1 arcane damage to any targe...
Rarity: Promo
Number: FAB268
Description: Aurora Specialization (You may only have this in your deck if your hero is Aurora.)
Whenever you Go again this turn, deal 1 arcane damage to any targe...
Rarity: Majestic
Number: ROS218
Description: Search your deck for a card, put it into your graveyard, then shuffle.
Go again
Card Type: Action
Class: Generic
Cost: 0
Pitch Value: 3
Defen...
Rarity: Legendary
Number: SEA008
Description: When this defends, create a Golden Cog token.
Blade Break (When the combat chain closes, if this defended, destroy it.)
Card Type: Equipment
Car...
Rarity: Legendary
Number: SEA008
Description: When this defends, create a Golden Cog token.
Blade Break (When the combat chain closes, if this defended, destroy it.)
Card Type: Equipment
Ca...
Rarity: Majestic
Number: SEA130
Description: When this hits a hero, destroy all cards in their arsenal. Create a Gold token for each card destroyed this way.
High Tide - If there are 2 or mo...
Rarity: Legendary
Number: SEA080
Description: Instant -- TAP: Gain [1 Resource]. Activate this only if an ally has been put into your graveyard this turn.
Blade Break (When the combat chain cl...
Rarity: Promo
Number: FAB024
Description: Opt 1 (Look at the top card of your deck. You may put it on the bottom.)
Card Type: Defense Reaction
Class: Generic
Cost: 0
Pitch Value: 1
Defens...
Rarity: Promo
Number: JDG005
Description: Pairs with an off-hand (Equip this only with an off-hand.)
Once per Turn Action- [2 Resources]: Attack
Whenever an opponent plays or activates their ...
Rarity: Legendary
Number: SEA125
Description: Action — {t}: Your next Pirate attack this turn gets "When this hits a hero, steal a Gold token they control, otherwise create a Gold token." At th...
Rarity: Majestic
Number: CRU181
Description: Legendary (You may only have 1 Gorganian Tome in your deck.)
Draw X cards, where X is 1 plus the number of Gorganian Tomes in all graveyards.
Go a...
Rarity: Legendary
Number: 1HP262
Description: Once per Turn Action - [2 Resource]: Create a Runechant token. This ability costs an additional [1 Resource] to activate for each Runechant you con...
Rarity: Promo
Number: HER092
Description: Once per Turn Action -- [2 Resources]: Create a Hyper Driver token with 2 steam counters. Activate this ability only if you've boosted this turn.Hyper ...
Rarity: Majestic
Number: OUT009
Description: Once per Turn Action — [2 Resource]: Attack. Go again
Piercing 1 (If this is defended by an equipment, it has +1 [Power].)
When this hits a hero, ...
Rarity: Legendary
Number: SEA095
Description: Instant -- TAP, turn a blue arrow in your arsenal face-up: It gets go again this turn.
Blade Break (When the combat chain closes, if this defended...
Rarity: Legendary
Number: UPR158
Description: The second attack action card with 2 or less base [Power] you play each turn has +1[Power] and "Damage that would be dealt by this can't be prevent...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '